Project Overview
This Marauders Map is a work in progress, implemented on Unity in C#.  Everything about it is procedurally generated - from the walls to the building design - giving the user a new magical map experience every-time. We worked in a group of 3 to complete this project to this extent, and we are in the process of adding more effects to the navigation sprites ( such as name tags, sprite interaction etc.) as well as smoothing out the in. 
My Contribution
Making the Map
The Map itself is generated via a binary partitioning algorithm that works to produce both the tower and the main 'Castle'. We used a Shader Graph to map text to mimc the style and texturing on the original Marauder's Map. 
Making the Footsteps
The footsteps wander around the map using a version of A* search. This is in anticipation of us adding extra obstacles/sprite interaction in the future to the map. We used a VFX graph and some custom footstep design to give the effect of the 'magical' footsteps. 
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