About me and my Art 🚀
  • Work
  • Mini-Minecraft ( C++, OpenGL, GLSL)
  • Monte Carlo Path Tracer ( CPU and GPU )
  • BAYMAX: SDFs and Subsurface Scattering
  • Playful Palette [SIGGRAPH Paper Impl.]
  • PBR with Environment Mapping & SSR
  • Procedural Marauders Map ( Unity, C# )
  • Comic Book Toon Shader (C#, Unity, HLSL )
  • Procedural Jellyfish ( Houdini )
  • Mesh Editor ( C++, OpenGL )
  • Fireboi ( WebGL, Typescript )
  • Raycasting Shadertoy
  • Lego-ifying a Mesh ( Houdini )
  • Trippy: Group Travel Planning made Easy
Contact
Insha Lakhani
About me and my Art 🚀
  • Work
  • Mini-Minecraft ( C++, OpenGL, GLSL)
  • Monte Carlo Path Tracer ( CPU and GPU )
  • BAYMAX: SDFs and Subsurface Scattering
  • Playful Palette [SIGGRAPH Paper Impl.]
  • PBR with Environment Mapping & SSR
  • Procedural Marauders Map ( Unity, C# )
  • Comic Book Toon Shader (C#, Unity, HLSL )
  • Procedural Jellyfish ( Houdini )
  • Mesh Editor ( C++, OpenGL )
  • Fireboi ( WebGL, Typescript )
  • Raycasting Shadertoy
  • Lego-ifying a Mesh ( Houdini )
  • Trippy: Group Travel Planning made Easy
Contact

Raycasting Shadertoy

I played around on Shadertoy for the first time! This is a  fragment shader meant for rendering a 3D scene using ray marching and Signed Distance Functions (SDFs) with simple lighting and reflection effects. Check it out here. 
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