About me and my Art 🚀
  • Work
  • Mini-Minecraft ( C++, OpenGL, GLSL)
  • Monte Carlo Path Tracer ( CPU and GPU )
  • BAYMAX: SDFs and Subsurface Scattering
  • Playful Palette [SIGGRAPH Paper Impl.]
  • PBR with Environment Mapping & SSR
  • Procedural Marauders Map ( Unity, C# )
  • Comic Book Toon Shader (C#, Unity, HLSL )
  • Procedural Jellyfish ( Houdini )
  • Mesh Editor ( C++, OpenGL )
  • Fireboi ( WebGL, Typescript )
  • Raycasting Shadertoy
  • Lego-ifying a Mesh ( Houdini )
  • Trippy: Group Travel Planning made Easy
Contact
Insha Lakhani
About me and my Art 🚀
  • Work
  • Mini-Minecraft ( C++, OpenGL, GLSL)
  • Monte Carlo Path Tracer ( CPU and GPU )
  • BAYMAX: SDFs and Subsurface Scattering
  • Playful Palette [SIGGRAPH Paper Impl.]
  • PBR with Environment Mapping & SSR
  • Procedural Marauders Map ( Unity, C# )
  • Comic Book Toon Shader (C#, Unity, HLSL )
  • Procedural Jellyfish ( Houdini )
  • Mesh Editor ( C++, OpenGL )
  • Fireboi ( WebGL, Typescript )
  • Raycasting Shadertoy
  • Lego-ifying a Mesh ( Houdini )
  • Trippy: Group Travel Planning made Easy
Contact
Mini-Minecraft ( C++, OpenGL, GLSL)
2023
Monte Carlo Path Tracer ( CPU and GPU )
2023
Procedural Marauders Map ( Unity, C# )
2024
Comic Book Toon Shader (C#, Unity, HLSL )
2024
Procedural Jellyfish ( Houdini )
2024
Mesh Editor ( C++, OpenGL )
2023
Fireboi ( WebGL, Typescript )
2023
Raycasting Shadertoy
2024
Lego-ifying a Mesh ( Houdini )
2024
Trippy: Group Travel Planning made Easy
2023
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